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There are hints of each game in the series in MGSV: TPP, refined and condensed into the ultimate tactical stealth game. Metal Gear Solid V: The Phantom Pain is probably the best in the series when it comes to pure gameplay. On Gameplay Gear galore, micro-management, stealth perfected Konami issued warnings of the bugs in-game, along with promises of a fix. There's also a notorious bug that causes save file corruption in certain circumstances. It might not seem like a big issue, but more than once it's hindered my assassination attempts or messed up a boss fight. I've experienced an odd glitch where the game lags out, and Snake proceeds to wander uncontrollably based on the last controller input for 1-3 seconds. However, MGSV delivers in the important areas - for the most part. I suspect a combination of cross-platform development and targeting 60 frames per second prevent the game from looking as rich as a dedicated current gen game like The Witcher 3. Personally, I usually prefer 30 frames per second for story driven games but the demand for quick reflexes and precise shooting in MGSV makes the smoother frame rate more than welcome. In technical terms, MGSV: TPP runs at 900p and 60 frames per second on the Xbox One. MGSV uses an original score from composers who worked on previous titles, and it's every bit as moving - suitably darker than previous games. The licensed music isn't used a great deal in the game's cinematics generally, but Midge Ure's version of "Man Who Sold The World" serves as the game's introduction to powerful effect. The cassettes can be found throughout the game, looted from old-school tape players. MGSV takes place in the mid-80s and to compliment that fact, it features a wide array of licensed retro music. Headshots ring with an almost comical crunch, but it adds some satisfying emphasis. There's an air of modernization, for better or worse. Menu items hum out with those familiar PS1 sounds and guards enter alert status with that iconic alarm tone. MGSV: TPP features incredible sound treatment, and I'm happy to report it carries the signature Kojima-feel.
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The major locations are designed with meticulous deliberation, offering a sense of freedom To compliment it's open-world nature, the game has an incredible draw distance without impacting performance. It feels as though these portions are designed to invite creativity. Sneak into crawl spaces, scale fences, infiltrate with your lock picking tools, snipe enemies from afar, or rush in guns blazing with an LMG.
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The major locations are designed with meticulous deliberation, offering a sense of freedom when it comes to tackling the game's missions. I'll discuss the setting more in the gameplay section. I was worried that the switch to open-world settings would dilute Kojima Productions' attention to detail, but it's mostly not the case. The game's open world areas are impressively vast. Metal Gear Solid V: The Phantom Pain is a feast for the mind, proving the clout of Kojima's FOX Engine. On Tech Graphics, audio, systems and the FOX Engine (The link contains spoilers for previous Metal Gear titles.) For information on the events preceding and following MGSV: TPP, I always refer to Metal Gear Timeline.
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